Education hardware is the physical side of technology, and includes devices, monitors, and peripherals (like headphones, cases, carts, etc.).
Education software is used for a variety of purposes including assessment, content delivery, content creation, classroom management, collaboration, communication, and data management. It may be educator-, student-, or parent-facing.
Blended and personalized classrooms access online tools and programs through computers, mobile devices, and computer networks. Adequate connectivity is essential to making these approaches work.