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Virtual Classroom Culture
This daily lesson slide deck shows a virtual replica of a classroom to ensure consistency and build a strong classroom culture in a visual manner.
Amtrak Learning Cars
Amtrak Learning Cars enable students to choose their remote learning environment by picking between engaging with their peers, getting additional teacher support, or working quietly by themselves.
Remote Choice Boards
Offering opportunities for choice can help to improve engagement. Create and use choice boards in your remote classroom by using Seesaw to help students gain autonomy and boost interest.
Communicating with Hand Signals
Remote students can use hand signals to communicate their level of content mastery and to communicate their needs
Accountable Talk Stems
Accountable talk provides students with sentence stems they can use to jump into the conversation in meaningful ways.
Defining Clear Roles in Group Work
Developing team roles is a strategy that helps students take individual responsibility for a shared group goal.
Social-Emotional Learning Small Groups
Create small groups for students to engage in guided and structured social-emotional learning while also building classroom culture and relationships.
Active Spelling
This screencast shows how one teacher engages her students in an active spelling activity. In this video, the educator explains and models the strategy in action, sharing how she guides students through physical movements (e.g., jumping jacks) to...
Active Activities
Provide students with opportunities to engage in physical activity while learning to support them mentally and physically.
How do I ensure students are engaged with each other and the content in a hybrid and/or remote learning environment?
Struggling with student engagement in your hybrid or remote classroom? This guide shares specific strategies that build student buy-in and participation in online or hybrid learning sessions.
Activity: Identity Reflection Through Noticing
When in a position to design change, team members reflect on what each individual brings to the process (talents, values, experiences, identities, motivations, biases) and what impact that might have on the design process.