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Gather Data Through Gamification
Teachers can collect quick data about student understanding creatively through individual and collaborative games. These online and offline tools boost engagement as students “play” the game and interact with content in an innovative way.
Cross-School, Virtual Interventions
The School District of Cudahy reconfigured interventionist schedules by having staff deliver interventions virtually. This allows students from different campuses with the same intervention needs to work together and allows staff to deliver more...
Sanitizing and Cleaning Your Classroom
The virus that causes COVID-19 is mainly spread through respiratory droplets. Having students and staff sanitize themselves, objects in classrooms, and high-touch surfaces reduces the risk of exposure to COVID-19.
Accessing Student Data as a Family or Community Member for Advocacy
The ability to access and utilize data for families and community members is critical for advocating for students. While, accessing data as a family or community member may seem overwhelming or complex, there are public sources that are openly...
West Chester Area School District's Approach to Mastery and Expectations
Through their participation in TLA's Strategy Lab: Virtual & Hybrid program, West Chester Area School District's Cyber Program sought to develop multiple ways for students to demonstrate mastery of standards and establish common understandings of...
Norms and Expectations in Virtual and Hybrid Learning
For students to succeed in a virtual/hybrid learning environment, it is essential for schools to establish clear norms and expectations to ease students’ and families’ transitions into virtual and hybrid learning and set them up for success. This...
Emotions Scan
For students to learn how to manage their emotions during intense and/or challenging moments, they first must be able to identify them. An emotions scan helps students build their skills in noticing and naming their feelings.